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Crash Course / Personal Projects

Personal| Cryengine FPS - The Mountain 

The Mountain is a personal project that I created using Cryengine. The aim was to gain experience with cryengine’s features such as flowgraph and trackview, to create a single player level with cutscenes. The gameplay style based on wave survival.

Personal| UE4 Platformer - Blue Vs Green

This was my first UE4 Level. The goal was to create a fast-paced platformer using blueprint scripting to create the following mechanics.

  • Moving platforms that move based on time and others that start on contact with the player

  • Enemies reminiscent of the Goomba in Mario that, on contact damage the player unless they jump on them.

  • The pace being set by a kill zone that chases the player throughout the level.

  • A respawn system similar to that of sunset overdrive that puts the player into a safe location for them to continue with no punishment.

Crash Course | Super American Football

Super American Football will always be special to me due to the success it had in the samsung student developer challenge and with it being my first released game.

Link to competition website -http://www.studentdeveloperchallenge.com/3727/team-rotaeliam-bags-top-prize-at-samsung-developer-challenge-final/

On the project I was responsible for the concept creation, game mechanic design and balancing of the gameplay. Also setting development targets based on the competitions milestones and then prioritizing development based on time restrictions.

Crash Course| Escape Doctor Nomerac's Lair

Escape the lair was created for Dare to be Digital 2013, the game revolved around three players on the console side playing a platforming game whilst the tablet user played a tower defence game dropping the enemies into world word and triggering traps.

On this project I was responsible for the concept creation, mechanic design, the design and creation of the level and making the 3D assets. Also setting development targets based on the competitions milestones and then prioritizing development based on time restrictions.

To see more or discuss possible work let's talk >>
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